![]() ![]() The game was conceived by programmer Christian “Taxman” Whitehead, who had previously worked with Sega on remakes of their classic games, Sonic CD, Sonic the Hedgehog and Sonic the Hedgehog 2 for mobile devices, as well as having made a series of Hedgehog fan games in a proprietary engine that simulated the gameplay and physics of games from the 2D era. It was from this partnership that Sonic Mania was born, created by the studios PagodaWest Games and Headcannon and published by Sega. Of course, the longer the road, the more likely we are to encounter rocks and hardships along the way, but these were also years when the hedgehog lived his greatest and most epic adventures alongside a pantheon of companions (which also has its ups and downs ).Īfter a lot of hitting his head on the wall in 3D games that were not the favorite of many fans, Sega decided to give its main character in the hands of those who understand him most: the fans. ![]() Sonic celebrated its 30th birthday in June and it is very unlikely that we will know of another franchise that has had as many ups and downs as this one. The return to the origins of the world's fastest hedgehog to 3D games was all the fans wanted, but did it deliver? Let's see in this Sonic Mania review ![]()
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